Dane szczegółowe książki
Learning the SDGs Through Play: A Deeper Understanding via Game Design-Based Learning (GDBL) / Zielińska, Agnieszka, Uniwersytet Bielsko-Bialski
Tytuł
Learning the SDGs Through Play: A Deeper Understanding via Game Design-Based Learning (GDBL)
Wydawnictwo
Bielsko-Biała: University of Bielsko-Biala Publishing House, 2025
ISBN
978-83-67652-54-4
Spis treści
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Table of Contents
Introduction 6
1. SDGs: Significance and shared responsibility 8
1.1. Fundamental assumptions 8
1.2. Common responsibility of SDG implementation 11
1.3. Significance of SDGs 14
2. SDGs as drivers of individual, organisational and societal action 22
2.1. Empowering individual decisions aligned with the SDGs 22
2.2. Integrating SDGs into organizations` actions 25
2.3. Building inclusive societies and economic growth through common actions 29
3. Teaching the SDGs and overcoming challenges in educational implementation 36
3.1 Challenges in SDGs education 36
3.2. Solutions and pedagogical approaches for teaching the SDGs 40
3.3 Game-Based Learning and Game Design-Based Learning (GDBL) 45
4. Research Methodology 60
4.1 The objectives and assumptions 60
4.2. The procedure and the workshop scenario 61
4.3 Participants' characteristics and context description 63
5.1. SDGs games for enriching the knowledge 66
5.2. SDGs games for enhancing collaboration 73
5.3. SGSs games for shaping awareness of action consequences 81
6. Games evaluation 87
6.1. Results of students` quantitative and qualitative evaluation 87
6.2. The role of the open dialog, communication, and collaboration 96
6.3. Contribution to the education of a sustainable future 100
7. A ready-to-use game “Level Up!” 105
Introduction 6
1. SDGs: Significance and shared responsibility 8
1.1. Fundamental assumptions 8
1.2. Common responsibility of SDG implementation 11
1.3. Significance of SDGs 14
2. SDGs as drivers of individual, organisational and societal action 22
2.1. Empowering individual decisions aligned with the SDGs 22
2.2. Integrating SDGs into organizations` actions 25
2.3. Building inclusive societies and economic growth through common actions 29
3. Teaching the SDGs and overcoming challenges in educational implementation 36
3.1 Challenges in SDGs education 36
3.2. Solutions and pedagogical approaches for teaching the SDGs 40
3.3 Game-Based Learning and Game Design-Based Learning (GDBL) 45
4. Research Methodology 60
4.1 The objectives and assumptions 60
4.2. The procedure and the workshop scenario 61
4.3 Participants' characteristics and context description 63
5.1. SDGs games for enriching the knowledge 66
5.2. SDGs games for enhancing collaboration 73
5.3. SGSs games for shaping awareness of action consequences 81
6. Games evaluation 87
6.1. Results of students` quantitative and qualitative evaluation 87
6.2. The role of the open dialog, communication, and collaboration 96
6.3. Contribution to the education of a sustainable future 100
7. A ready-to-use game “Level Up!” 105